約 4,587,713 件
https://w.atwiki.jp/lavoratore/pages/44.html
Lavoratore的な戦争 今回はノフィカの井戸エリアを利用します。 赤枠で囲んだエリアを利用します。 この赤枠内ならば洞窟等の利用は可能です。 赤枠を越える場所への移動は禁止します。 AチームとBチームに別れて開始します。 黒丸に A B と書かれてる場所がそれぞれのスタート地点です。 1.最初の準備 用意しておくもの:ケアル 両チームとも大将を1名選出します。(相手チームへ誰が大将か報告義務は無し) 兎兜(白・赤)を貸し出しますので大将は被って下さい。 2.戦争の進め方(戦闘編) 基本的な流れは 敵を発見 ↓ 敵の名前を呼ぶ ↓ 名前を呼んだ相手にケアルを掛ける ↓ ケアルが掛かったら相手の名前を呼ぶ ↓ 相手を捕虜 敵と遭遇しないと話にならないので、まずは敵を見つけます。 名前を呼ぶ場合は必ずLSチャットでお願いします。 この時点ではまだ相手を捕獲できていません。 相手が走って逃げたりしてケアルの射程外に逃げて不発だと捕獲できません。 最初に名前を呼んでない時点でケアルの詠唱に入ると、その行動は無効とします。 ケアルを掛けるのに成功しました。 ですが注意して頂きたいのは、この時点で捕獲はまだできていません。 相手にケアルを掛けたことを宣言して捕獲完了です。 相手の名前を入れるのをお忘れなく。 3.戦争の進め方(捕虜編) 捕虜になってしまった人はケアルを掛けられた人に着いて行きます。 その時に離席マークを表示しておいて下さい。 離席マークは「/away」をチャット入力することで表示することができます。 捕虜の人はできるだけ離れないように頑張って着いていきましょう。 捕虜になってもチャットは自由に使っても構いません。 位置情報など作戦に使うなりご自由に。 4.戦争の進め方(捕虜救出編) 救出方法は捕虜の人へケアルを掛けるor捕虜にしてる人を捕まえるの2択です。 捕虜の人へケアルを掛ける場合、捕虜の名前を呼ぶ→ケアル→捕虜の名前を呼んで開放宣言の順でお願いします。 敵を捕まえる場合の手順と同じです。 こっそり救出したい場合にオススメ。 捕虜にしてる人を捕まえた場合、敵を自分の捕虜にしつつ仲間を開放することができます。 形勢逆転を狙う場合にオススメ。 5.戦争の進め方(ケアル相打ち編) 両成敗ということで、両者その場で離席マークを出します。 その場で動いてはいけません。 先に仲間に救出された時に初めて相手を捕虜にできます。 6.戦争の進め方(勝敗編) 30分勝負でその間に相手の大将を捕まえた方の勝ちです。 大将を捕まえれなかった場合、30分経過後に捕虜になっていないメンバーの多い方の勝ちにします。 同数だった場合は引き分けにします。(延長無し) 7.戦争の進め方(一般の行動縛り編) ケアル以外の全てアクション・特性を禁止します。 装備はエルメスの靴のみ禁止します。 マクロの利用は自由です。 {敵の名前を呼ぶ} {ケアルを掛ける} {敵を捕獲した} この3種類は別々のマクロにして下さい。 1つのマクロに全て一連の行動を全て詰め込むのは禁止です。 8.戦争の進め方(大将の行動縛り編) マクロに関しては一般と同じです。 {敵の名前を呼ぶ} {ケアルを掛ける} {敵を捕獲した} この3種類は別々のマクロにして下さい。 アクション・特性に関しては全てフリー。 完全に自由に使って下さい。 クイックステップ?入れとけ入れとけ。ストライド?使って逃げとけ。ファストキャスト?魔法詠唱早いから使っとけ。 エルメスの靴を持ってるなら使てもOKです。 そんな感じで大将はチート級です。 9.戦争の進め方(役立ちマクロ編) 何種類か便利なマクロを簡単にご紹介 喋ってる部分は自由に変えてオリジナリティを出してくれると面白いよ。 敵発見・敵捕獲 /l t を発見しました!(/l t を捕虜にしました!) ケアルを相手に掛ける /ac ケアル t 仲間への救援 /away /p t に捕虜になりました。助けて下さい! pos
https://w.atwiki.jp/h_session/pages/1328.html
DoLLs War RPG 「泥臭いロボットものがしたい!」 という欲求から生まれたシステム。未完成。 ■DoLLs War RPGルール
https://w.atwiki.jp/slvg/pages/30.html
ゼオルム遺構 4層北NM + Boss 攻略ガイド 0. 前 提 構成 蝉蝉シ赤白詩+α 30分以内に4層到達 2層での装備開放狙いは脚のみ 1. 一 層 (10~12mins) 内回り+奥1程度。武6,魔5-6,ア5-6,サ5 2. 二 層 (10~12mins) 北東トカゲ+マム → 南西手前ワイバン → ワープ 脚は盾x2へ 3. 三 層 (6~10mins) 西3部屋+奥広間若干。時間 or HPMP揃い次第ワープ。 4. 四 層 (10mins) 北のマダムを雑魚と一緒にリンク釣りで囮。ワープ部屋前まで逃げる。 本隊は西側通路で待機。気孔弾 かまえる等でマダム抜き。 マダム後当たり扉倒しワープ ゼオルム遺構 5層北NM + 6層NM + Boss 攻略ガイド 0. 前 提 構成 蝉蝉シ赤白詩+α 4人の全解放を目指す 1. 一 層 (15mins) 1-0.初期箱から出た場合のみ、遠隔→詩/MP→白 1-1.南東 武器エリア プーク 2(箱)+4(中央) ※移動時イン/スニ ※7人以上の場合,白武器無しを考慮 1-2.北東 魔法エリア コカ 1~2(箱)+4(中央)+(1)(隅) ※移動時イン ※コカ/ターゲット単体WS 邪視(石化) 放置注意 遅延要素 ※コカ/ターゲット単体WS ポイズンピック(毒) 放置注意 1-3.北西 アビエリア ラプ 1~2(箱)+4(中央)+(1)(隅) ※移動時イン/スニ ※ラプ/後方範囲WS ファウルブレス(病気) 立位置注意 ※7人以上の場合,白アビ無しを考慮 1-4.終わったら一人北東ワープ場所へ移動 1-5.南西 サポエリア プガード 1(箱)+4(中央)+1(隅) ※移動時イン/スニ ※7人以上の場合,白サポ無しを考慮 1-6.各自開放確認、報告 1-7.担当がワープ 2. 二 層 (20mins) 2-1.北東 遠隔/背腰/指耳 トカゲ/マム/マダム(Socket) ※4つ目が出たら、使用指示。 ※Socketトレードアイテムは4つに満たないもの。あるいはサポ。 2-2.南東 手 トカゲ ※移動時スニ ※左奥グループ殲滅。手x4 2-3.南西 脚足 ワイバン ※移動時イン ※左奥グループ殲滅。脚x4 ※麻痺WSがあるので戦闘中インビュード使用しないこと 遅延要素 2-4.北西 頭 ワイバン/インプ(Slot) ※移動時イン ※左奥及び右奥グループ殲滅。頭x6 ※麻痺WSがあるので戦闘中インビュード使用しないこと 遅延要素 ※Slot NMを赤ネームにしワープへ。 2-5.各自開放確認、報告 2-6.担当がワープ 3. 三 層 (20mins) 3-1.西 南 ステ/HPMP マム/扉 ※一体一体は弱いので、リンク上等で素早い殲滅を心がける ※これまで以上に開放アイテムのロットを迅速に ※普段前衛が不要な解放も忘れないこと(MP,CHRなど) 3-2.南マダム ※戦闘が始まる前に、一人が北のワープへ移動 ※この時、南側の扉には手を触れないこと(北の扉が開かなくなります) 3-3.各自開放確認、報告 3-4.担当がワープ 4. 四 層 (5mins) 4-1.西 扉 ※大部屋4体の扉のうち、特定の1体を倒すとワープが開放 ※特定の1体は、遺構突入曜日により100%判定が可能 ※ワープ担当は東へ向かい、一人待機 4-2.扉を倒したら担当がワープ 5. 五 層 (10mins) 5-1.南 マダム ※最初の部屋のGear/Gearsを殲滅(マラソン場所の確保) ※ボスやる場合や時間がない場合は、最初の部屋は囮でスルー ※南部屋へ行き、マダムを倒す。 ※南部屋の扉はノンアク ※カエルの大合唱はスタンWSや青魔法で阻止。 ※雨乞い後はスリプルスタンで魔法止めを狙う。 5-2.ワープ ※パウダーブーツ、クエンチャ、とんずらを使用し2~3名でワープ場所へ移動 ※先頭が通り道のGearや戦車にわざと絡まれて、後続のワープをサポートする 6. 六 層 (20mins) 6-1.マダム ※通路のマダムを倒す。 ※カエルの大合唱はスタンWSや青魔法で阻止。 ※雨乞い後はスリプルスタンで魔法止めを狙う。 ※戦車はノンアク。 6-2.Gear/Gears/戦車 ※囮役が戦車を釣り、Gear/Gearsを沸かせる ※この時移動速度UPで上手く逃げると振り切れる ※Gear/Gears→戦車の順に討伐 6-3.ワープ ※戦車HP@数mmになったら担当がワープ場付近へ移動し、終了後ワープ 7. 七 層 (??mins) 7-1.BOSS ※前衛2で15分くらい必要。時間が許せばチャレンジ! ※ディスコイド対策で、後衛は重なるように立つ。 ※前衛は近接攻撃が届くギリギリまで下がるとディスコイド範囲が広くなり◎ (ディスチャージやイナーシャは自身範囲WSのため広くならない) Rem-Composed by Keigh
https://w.atwiki.jp/ddr_dp/pages/3132.html
ミッドナイト☆WAR(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 ミッドナイト☆WAR いちか A20 激14 156 495 / 20 いちかのBEMANI投票選抜戦2019 STREAM VOLTAGE AIR FREEZE CHAOS 88 77 38 25 92 楽譜面(7) / 踊譜面(11) / 激譜面(14) / 鬼譜面(-) 属性 譜面 https //livedoor.blogimg.jp/yanmar195/imgs/a/0/a01654a8.png 譜面動画 https //www.youtube.com/watch?v=6KvbSJJmF2E (x2.25, NOTE, Clap) https //www.youtube.com/watch?v=Pid08LiwzNE (x3, NOTE) プレイ動画 https //www.youtube.com/watch?v=zKYIc9mnNXo (x, NOTE) 解説 名前 コメント コメント(私的なことや感想はこちら) 足14にしては配置が足15みたいな感じで、でも足15だとしたら相当弱いような……と悩んで解説はまだ書いていないのですが、この譜面って足14としてはどういう立ち位置なんでしょうかね。BLACK JACKALみたいに地団駄滝がないから、やっぱり普通の足14でしょうか。 -- 名無しさん (2019-09-18 20 59 24) 迷うことなく14でしょう。黒髪がちょっと強くなった程度、脳漿と似た系列の準発狂譜面。 -- 名無しさん (2019-09-18 21 15 03) 16分3連は地団駄以外の配置もあって中々いい練習譜面だと思う。14中の下くらい。 -- 名無しさん (2019-09-26 00 20 33) ラストの5連地団駄で横向かせるのが中々いやらしい -- 名無しさん (2019-10-07 17 28 14) ありふれたせかいせいふくEDPに、様々な16分3連を仕込んで強化したような譜面。Drop The Bounce EDPへの良い架け橋になりそう。 -- 名無しさん (2019-10-20 22 27 44) DairyLanchSpecial -- 名無しさん (2020-07-26 23 27 39) DailyLunchSpecialとは別のベクトルで足14総合譜面な -- 名無しさん (2020-07-26 23 29 29) 素直に交互に踏める譜面だが最後の最後でアフロ踏みを要求されるのでフルコンを狙う場合は要注意 -- 名無しさん (2020-11-20 21 44 59) 最後にアフロなんかあったっけこれ -- 名無しさん (2020-11-20 22 35 32) ↑すみません。譜面見直したんですが交互で踏めばアフロしなくて済むんですね。自分はケツ渡りからの16分5連がしんどいんで、最後の16分5連をスライドして右足始動にしてるんですけど最後のノーツがアフロになるんでてっきり必須なのかと勘違いしてました -- 名無しさん (2020-11-22 21 31 58) 名前 コメント
https://w.atwiki.jp/keroro00innovator/pages/2851.html
The Asterisk War The Asterisk War アーティスト 西沢幸奏 発売日 2016年5月25日 レーベル flying DOG デイリー最高順位 11位(2016年5月26日) 週間最高順位 13位(2016年5月31日) 月間最高順位 28位(2016年5月) 年間最高順位 249位(2016年) 初動売上 4359 累計売上 6705 収録内容 曲名 タイアップ 視聴 1 The Asterisk War 学戦都市アスタリスク OP 2 Brilliant Star 3 約束だよ ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 5/31 13 新 4359 4359 2016年5月 28 新 4359 4359 2 6/7 ↓ 947 5306 3 6/14 596 5902 4 6/21 317 6219 5 6/28 297 6516 6 7/5 189 6705 2016年6月 42 ↓ 2346 6705 学戦都市アスタリスク OP 前作 次作 Brand-new World The Asterisk War
https://w.atwiki.jp/diablo3story/pages/237.html
はじめまして。初めてこちらにコメントします。 殺戮の戦場《FIELD OF SLAUGHTER》の [アイテムを落とすケース]の末尾の I have no use for it anymore. という文は 「もう俺には無用のものだからな」かと思います。 ご検討をよろしくお願いいたします。 -- (Sarah) 2016-06-19 19 12 42
https://w.atwiki.jp/dow2jpmodwiki/pages/77.html
9104248Bomma Kit 9104249Unlocks stunbomb which disrupts and stuns enemy troops. 9104250Improve Stikkbommaz 9104252Click to activate 9104253Bomma Kit 9104254Click to activate 9104255Passive heal 9104256Click to activate 9104257Click to activate 9104258Click to activate 9104259Click to activate 9104261Click to activate 9104262Click and target area 9104263Click and target area 9104264Click to activate 9104265Click and target area 9104266Click and target area 9104267Click and target friendly unit 9104268Click to activate 9104269Click and target squad 9104272Sniper Rifle 9104273Shotgun 9104276Only one 9104277Shotguns 9104278Shotguns are excellent counters to melee units. Grants the Explosive Shot ability, allowing you to knock enemy units back in a wide cone. 9104279Equip weapon 9104284Supply Crate 9104285Destroy for supplies and ammunition 9104286Stikkbomb 9104287Artillery Strike 9104288Call down a barrage from allied Imperial Guard artillery positions. 9104290Click and target enemy unit 9104291Click and target enemy unit 9104292Click and target area 9104293Click to activate 9104294Defend the Reliquary 9104297Stikkbomb 9104302Click and target enemy unit 9104303Click and target enemy unit 9104306For The Emperor 9104308Meaner an Greener 9104309Grants the Frenzy ability, which boosts damage, renders the squad invulnerable, and grants immunity to suppression. 9104310Upgrades Nob Squad 9104311Temporarily increase the squad s ranged damage. 9104312Meaner an Greener 9104313Deep Strike Terminator Squad 9104314Teleport in a Terminator Squad to the targeted location. 9104315Click and target enemy unit 9104317Drop Pod 9104318Call in a Drop Pod that instantly reinforces nearby squads. 9104321Vanguard 9104322Removes the energy drain from the Lictor s Infiltration ability. 9104323Trigger biomorph 9104324Lictor Kit 9104325Increases health and damage. 9104326Upgrades Lictor 9104328Click to activate 9104329Click to activate 9104330Click and target area 9104331Thornback 9104332Venom Cannon 9104341Click and target area 9104342Click to activate 9104346Larraman s Blessing 9104347All allied commanders who are currently unconscious on the battlefield are revived. 9104349Angels of Death 9104350Your infantry becomes temporarily invulnerable. 9104351Drop Pod 9104352Call in a Drop Pod that instantly reinforces nearby squads. 9104353Deep Strike Terminator Squad 9104354Teleport in a Terminator Squad to the targeted location. 9104355Orbital Bombardment 9104356Calls down a massive orbital strike from the battle barge. 9104357Blessing Of The Omnissiah 9104358Repairs all allied vehicles for a duration. 9104359Team 9104360Time Field 9104361Slow down time in an area, making all units in the area of effect move more slowly and rendering them unable to fight. 9104362Click and target area 9104365Click to activate 9104367Click to activate 9104368Toggle on/off 9104369Toggle on/off 9104370Not used (bug if you find this) 9104371Click and target friendly unit 9104372Click and target area 9104373Toggle on/off 9104374Tunnel to target position 9104376Click and target enemy unit 9104377Game History Recorded Games 9104378Click to activate 9104379Click to activate 9104380NOT USED 9104381NOT IN USE 9104382Click to detonate 9104383Click to activate 9104384Click and target enemy 9104385Not Used 9104386Are you sure you want to kick %1NAME%? 9104389They require sterner persuasion. To the Fire Prism! 9104392Fires a high-powered round at a target. 9104395Fires a high-powered round at a target. 9104398Fires a high-powered round at a target. 9104401Fires a high-powered round at a target. 9104404Fires a high-powered round at a target. 9104407Fires a high-powered round at a target. 9104408Drop Pod 9104409Call in a Drop Pod that instantly reinforces nearby squads. 9104410Deep Strike Terminator Squad 9104411Teleport in a Terminator Squad to the targeted location. 9104412Orbital Bombardment 9104413Calls down a massive orbital strike from the battle barge. 9104416Farsight 9104417Temporarily reveals the fog of war in the targeted area. 9104418Summon Seer Council 9104419Spawns a Seer Council at your HQ. 9104420Webway Gate 9104421Allows infantry to travel between gates. 9104422Swift Movement 9104423Temporarily increases the speed of all allied infantry. 9104424Target squad temporarily receives less ranged damage. 9104425Distort Field 9104426Webway Gate 9104427Allows infantry to travel between gates. 9104428Eldritch Storm 9104429Creates a large psychic storm, disrupting and damaging all units in a large radius. 9104430Webway Gate 9104431Allows infantry to travel between gates. 9104432Crack Shot 9104433Temporarily increases the ranged damage of a target allied squad. 9104434Teleport in a Warp Spider squad to the targeted location. 9104435Spider s Brood 9104436Eldritch Storm 9104437Creates a large psychic storm, disrupting and damaging all units in a large radius. 9104438When you have a unit selected, the squad s information and abilities appear in a panel at the bottom right of the screen. Use the icons along the top of this panel to trigger the unit s special abilities. 9104439Units given an Attack-Move order will engage any enemies they encounter while moving. They will also make better use of cover. To issue an Attack-Move order, first select a unit. Next click on the Attack-Move icon with the left mouse button, and finally click on the unit s destination with the left mouse button. 9104440To secure an Automated Foundry, first select a squad and then click on the foundry with the right mouse button. The squad must remain stationary until the foundry is secured. 9104441To secure an Imperial Shrine, first select a squad and then click on the shrine with the right mouse button. The squad must remain stationary until the shrine is secured. 9104442Destroying storage crates provides you with valuable items. To destroy a storage crate, first make sure you have a unit selected. Then move the mouse cursor over the crate and give an attack command. 9104443Heavy weapons like Avitus s heavy bolter require set-up time. Until that time elapses, the weapon cannot fire. Weapons set-up automatically when the squad isn t moving. 9104444Set-up weapons cannot rotate freely, so you must point them in the right direction. To tell a unit which way to face, first select that unit. Next click- and-hold with the right mouse button where you want the unit to move to, and drag in the direction you want them to face. Release the mouse button and the unit will move and take up that facing. 9104445To use the High-Powered Shot ability, select Cyrus and click on the ability s icon. Finally, click on an enemy unit. Cyrus will take a single sniper shot at the target, often killing it outright. Only vehicles, huge creatures and bosses are too tough to take out with a single shot. 9104446The Force Commander can charge into enemies using his To Victory! ability. To use this ability, first select the Force Commander, then click on the To Victory! ability icon with the left-mouse button. Finally click on a target unit with the left mouse button. While charging, the Force Commander can knock over other enemies and even destroy walls. 9104447Frag Grenades, Demolition Charges and Stimulant Packs are limited use abilities. Their ability icons include a number, showing the remaining uses this mission. You can replenish these abilities by picking up supply drops. 9104448Frag Grenades, Demolition Charges and Stimulant Packs are limited use abilities. Their ability icons include a number, showing the remaining uses this mission. You can replenish these abilities by picking up ammo or supply drops. 9104449Abilities like Tactical Advance and Infiltrate require mental focus from the squad and so consume energy. Energy replenishes automatically so long as the unit isn t using one of these abilities. 9104450Global abilities are granted in special circumstances and represent additional support from the orbiting strike cruiser. These abilities appear in a special area and can be used without selecting a particular unit. 9104457Click and target area 9104459Click and target enemy 9104460There Is Only War 9104461Terminate 500 Enemy Targets in Dawn of War II. 9104462Emperor s Champion 9104463Kill a boss using only your Force Commander in Dawn of War II. 9104464Don t look up 9104465Kill a boss using a drop pod in Dawn of War II. 9104466Lightning Assassin 9104467Kill a boss in less than one minute in Dawn of War II. 9104468Welcome to Calderis 9104469Complete "Stand With Your Brothers" and "Retake the Hamlet" in Dawn of War II. 9104470Rant All You Will 9104471Complete "The True Enemy" in Dawn of War II. 9104472The Cleansing Begins 9104473Complete "The Defense of Argus Gate" in Dawn of War II. 9104474Astronomical 9104475Recover the data from the Astronomic Array in Dawn of War II. 9104476Even In Death I Still Serve 9104477Complete "Into the Hive" in Dawn of War II. 9104478Heroes of Angel Gate 9104479Complete "Secrets of Angel Forge" in Dawn of War II. 9104480Fight to Survive 9104481Complete Campaign on Recruit difficulty in Dawn of War II. 9104482Hold back the Xenos 9104483Complete Campaign on Sergeant difficulty in Dawn of War II. 9104484Win the War 9104485Complete Campaign on Captain difficulty in Dawn of War II. 9104486Allies to the Cause 9104487Complete a mission in Co-Op mode in Dawn of War II. 9104488Allies to the Chapter 9104489Complete 15 missions in Co-Op in Dawn of War II. 9104490Battle Brothers 9104491Complete the Campaign in Co-Op in Dawn of War II. 9104492Dug In 9104493Successfully defend 5 Strategic Assets in Dawn of War II. 9104494Not one inch. 9104495Defend a province without losing a single generator in Dawn of War II. 9104496Massacre 9104497Complete 10 missions in a row without failing in Dawn of War II. 9104498Stubborn 9104499Complete a mission without using any Stimulant Kits in Dawn of War II. 9104500That Is Close Enough 9104501Complete a mission with only ranged weapons in Dawn of War II. 9104502Slow and Purposeful 9104503Complete a mission without using any abilities. [Not Used, Bug if Seen] 9104504Rush Them 9104505Complete a mission under five minutes in Dawn of War II. 9104506Sweeping Advance 9104507Kill an enemy who is retreating in Dawn of War II. 9104508Death from Above 9104509Kill 20 enemies using Assault Jump in Dawn of War II. 9104510Purge the Xenos 9104511Earn a 5 star Fury rating in Dawn of War II. 9104512Feel No Pain 9104513Earn a 5 star Resilience rating in Dawn of War II. 9104514Fleet of Foot 9104515Earn a 5 star Speed rating in Dawn of War II. 9104516The Book of Honor 9104517Get 15 stars on one mission in Dawn of War II. 9104518Hero of the Imperium 9104519Attain a Campaign Score of over 30,000 points in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104520Legend 9104521Attain a Campaign Score of over 90,000 points in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104522In the name of the Emperor 9104523Own all Strategic Assets in a Campaign in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104524Fast Attack 9104525Gain a second deployment in a single day in Dawn of War II. 9104526Tireless Warrior 9104527Gain a third deployment in a single day in Dawn of War II. 9104528Elite 9104529Max out a Combat Discipline on a squad in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104530Heavy Support 9104531Reach Level 20 with one of your squads in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104532Elite Strike Force 9104533Create a 3 Player Party and Play a Ranked Multiplayer Game together in Dawn of War II. 9104534Gladiator 9104535Play 10 Ranked Multiplayer Games in Dawn of War II. 9104536Wisdom of the Ancients 9104537View a recorded game in Dawn of War II. 9104538Veteran Victor 9104539100 ranked wins in Dawn of War II. 9104540Aspect Warrior 910454120 online ranked games completed with Eldar in Dawn of War II. 9104542Angel of Death 910454320 online ranked games completed with Space Marines in Dawn of War II. 9104544A proper Waaagh! 910454520 online ranked games completed with Orks in Dawn of War II. 9104546Great Devourer 910454720 online ranked games completed with Tyranid in Dawn of War II. 9104548Hail the Champion 9104549Earn Champion rating 20 times during online ranked play in Dawn of War II. 9104550Master of the Apothecarion 9104551Revive your teammates 50 times during online ranked play in Dawn of War II. 9104552Winning rush 9104553Earn a 5 game Win streak during online ranked play in Dawn of War II. 9104554Flawless victory 9104555Achieve an online ranked victory with 500 Victory Points remaining in Dawn of War II. 9104556Relic Hunter 9104557Defeat a Relic employee in a Ranked match, or someone who has beat a Relic employee in Dawn of War II. 9104558Red Ones Go Fastah! 9104559Create a Customized look for any race in the Army Painter in Dawn of War II. 9104561Click to activate 9104562Click and target enemy 9104563Click and target enemy 9104564Level %1Level% 9104565Click and target area 9104566Toggle on/off 9104567Charge 9104568Charge at targeted location, knocking over everything in the charge path. 9104569Click and target area 9104570Secure Communication Arrays to gain additional mission intelligence and call in artillery strikes on the field of battle. 9104571Secure Foundries to gain a bonus toward multiple deployments and call in Tarantula sentry guns on the field of battle. 9104572Secure Shrine to slow the advance of alien invaders and to briefly render your squads invulnerable on the field of battle. 9104573Sector Control Bonus 9104574The total number of Communication Arrays secured in the sector determines what special assets are available during Defend missions. 9104575Secure all the Foundries in the sector to lower the thresholds for multiple deployments. 9104576Secure six or more Shrines in the sector to increase the bonus experience received after completing a mission. 9104580Click and target area 9104583Click to activate 9104584To Victory! 9104585Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9104587Toggle on/off 9104588Toggle on/off 9104589Blessing of War 9104590Regain Health when killing an opponent in hand-to-hand combat. 9104591Regain Health when killing an opponent in hand-to-hand combat. 9104592While Battle Cry is active, the Force Commander s hand-to-hand strikes deal killing blows to most infantry (other enemies are knocked back). 9104607The secrets of Kronus shall never be revealed. 9104608But for all we know these are just scouting parties. 9104609+1 to all Combat Disciplines 9104612Close Combat Aptitude 9104613Unlock Weapons - Tarkus and his squad become able to equip chainswords and bolt pistols. 9104614Weapons Unlocked - Tarkus and his squad can wield chainswords and bolt pistols in combat. 9104615Melee Tactician 9104616Tactical Advance reduces incoming damage from close-combat as well as ranged attacks. 9104617Tactical Advance reduces incoming damage from close-combat as well as ranged attacks. 9104633Rally! 9104634Break suppression and heal nearby allies. 9104638Boyz! Kill dese poncy Eldar! 9104639I may take your advice on that. 9104640The Eldar seem to have had them sedated, and earmarked for transport to Meridian. 9104641To do so, we must gather samples of the bio-toxins used by the Tyranid swarms. 9104642To find such a hive, we must collect and analyze samples from Tyranid warrior creatures across these planets. 9104643Only his will to fight remains. 9104644So long as you have a secured array on a planet, you use a Signum. 9104645So long as you have a secured foundry on a planet, you can use a Locator Beacon. 9104646Additional units have become available, Commander. 9104647New units are now available to us. 9104648Got some new unitz ready, Boss! 9104661 Ard Boyz 9104662Temporarily increase a squad s resistance to damage. 9104663Click and target squad 9104670Teammate kicked 9104671%1NAME%, your teammate, has just been kicked. You have the choice to keep playing or to dispute the game. 9104672Chat 9104673Long Rifle 9104715 Ard Boyz 9104716Target squad temporarily receives less damage. 9104717Use Yer Choppas! 9104718Increases the melee damage and chance of triggering a special attack of a target squad. 9104719Call da Boyz! 9104720Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104721Order a massive Rok strike on a targeted position. 9104722Roks 9104725In the name of the Emperor! 9104726Scout Squad 9104727Scout Squad 9104728Space Marine Light Infantry 9104729Hide da Boyz 9104730Infiltrates target squad for a duration. 9104735Kommandos Iz Da Sneakiest 9104740Spawn a Kommando squad at target location. 9104741Call da Boyz! 9104742Luv da Dakka 9104743Hold down da trigga fer maximum carnage! Knocks over enemies hit by your shots. 9104744Click and target enemy 9104746Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104747Roks 9104748Order a massive Rok strike on a targeted position. 9104749More Dakka 9104750Temporarily increases the ranged firepower of a targeted squad. 9104751Travel to %1PLANET_NAME% 9104752Kult of Speed 9104753Temporarily increases speed and firing rate of all allied vehicles. 9104754Call da Boyz! 9104755Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104756Roks 9104757Order a massive Rok strike on a targeted position. 9104758Right in Me Crosshairs 9104759Fire a single powerful shot at a target. 9104760Catalyst 9104761Spur a Tyranid unit into a maniacal frenzy, increasing its damage but dealing damage to the unit over time. 9104762Mycetic Spores 9104763Mycetic Spores spawn Raveners and reinforce other nearby Tyranids. 9104764Without Number 9104765Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104766Tyranoformation 9104767Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104768Stalk 9104769Reveals enemy commanders on the map. 9104770Spore Mines 9104771Drops down a group of Spore Mines. 9104772Without Number 9104773Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104774Tyranoformation 9104775Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104778%1NAME% chose to keep playing after his teammate was kicked. 9104779%1NAME% chose to stop playing after his teammate was kicked. 9104780Brood Nest 9104781The Brood Nest allows nearby Tyranid squads to reinforce. 9104782Warrior Vanguard 9104783Mycetic Spores spawn Warriors and reinforce other nearby Tyranids. 9104784Calderis is a feudal world known for its arid climate and hardy warriors. The Blood Ravens have recruited from this world for millennia. An Imperial Governor oversees the planet from orbit. 9104785The jungles and swamps of Typhon teem with Orks who have all but wiped out the planet s primitive humans. The few survivors are prized recruiting stock for the Blood Ravens. 9104786The capital world of Sub-Sector Aurelia, Meridian features huge city-spires rising from urban landscapes the size of continents. Angel Forge, its ancient Manufactorium, produces everything from household goods to lasguns and aircraft. 9104787Without Number 9104788Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104789Tyranoformation 9104790Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104792All enemy units within the area of effect of the ability have their damage reduced. 9104797Additional Requisition needed. 9104798Additional Power needed. 9104799Additional Requisition needed. 9104800Additional Power needed. 9104801Additional Requisition needed. 9104802Additional Power needed. 9104803Not enough Requisition, Boss! 9104804Not enough Power, Boss! 9104805Mark Target 9104806Increase the damage taken on a targeted enemy unit. 9104807Click and target enemy 9104809Iron Halo 9104810Activate a force field that absorbs damage by draining Energy. 9104811Click to activate 9104812Level 3 Webway Assembly 9104817Match ends in %1seconds% seconds! 9104818Exiting to postgame stats 9104819Moving to party screen in %1seconds% seconds. 9104820Moving to party screen. 9104821Starting searching in %1seconds% seconds. 9104822Starting searching. 9104823Searching countdown cancelled. 9104825Not enough Waaagh, boss. 9104826Complete Eyes of the Eldar 9104827This power armor bears engravings and adornments listing the major campaigns of the Blood Ravens chapter. Similar markings are often added to the armors of veteran battle brothers, making them literal carriers of the chapter s history. 9104830Rokkit Barrage 9104831Point da rokkit launcha skywards and unleash a hail of rokkits on the enemy. 9104833Click and target area 9104834Description 9104835Sgt. Matiel of the Blood Ravens 3rd Company engraved this sword s guard with the name of the Ork-infested world he and his brothers set about liberating. Matiel died on Tartarus, but his blade continues the fight in other hands. 9104844Click and target area 9104845Anti-Grav Grenade 9104846Throws a grenade which temporarily disables gravity. 9104847Throws a grenade which temporarily disables gravity. 9104848Throw Anti-Grav grenade 9104849Click and target area 9104850Knock back the target on hit 9104851Slow enemies for %3DURATION% seconds 9104852Can Only be Replaced, Not Removed 9104853Cannot be knocked back 9104854+%1VALUE%%% chance to suffer knockback 9104855Death From Above 9104856Use the Assault Jump ability to knock down enemy infantry and buy time for your other squads to get into position. Or if the enemy is dug in, jump in close to break formations. 9104857Jump Ahead, Just Not Too Far 9104858Assault Jump is great for getting into the fray, but make sure you back up those units lest they fall to overwhelming forces. 9104859Of course, if your Assault Squad is taking heavy damage, remember you can jump away! 9104860Use Cover 9104861Use the protection offered by walls, buildings and ruins for cover while you move around the battlefield. Units in cover take less damage and less suppression, and recover from suppression faster than units in the open. 9104862Clearing Buildings 9104863Flamers, grenades, and artillery are useful for clearing enemies out of buildings. 9104864Use Em If You Got Em 9104865Short range weapons, like shotguns and flamers, are best used aggressively. Use cover or special abilities to get within range, and then let the enemy have it. 9104866Flanking For Fun and Victory 9104867Remember that cover is directional, so flanking enemy squads is a highly effective tactic. Once you re not firing through that vegetation or over that wall, the enemy isn t getting any cover bonus at all. 9104868Attack from Range; Close in for the Kill 9104869Attacking with a long-range unit or a suppressor, and then closing with a short range unit is a good tactic. 9104870Queue Em Up 9104871Hold Shift when issuing orders to queue up commands. Your units will follow your orders in the sequence you choose. 9104872Defeating Cover 9104873Direct assaults against units in heavy cover can be suicide. Use grenades and flamers to counter the benefits of cover. 9104874Keep Them in the Line of Fire 9104875Suppression fire slows units down, forcing them to remain in your area of fire for longer. 9104876Use Your Ears 9104877You can hear enemy vehicles and infantry approach even through the fog of war. 9104878Setting Up 9104879Some units need to be set up to face the right direction, such as heavy bolters and plasma cannons. Hold the right mouse button down and drag in the direction you want them to face. 9104880Control Groups 9104881Use control groups to manage your forces. Press Control + [a keyboard number] to assign all currently selected units to a group, then press the number to reselect it later. 9104882Careful What You Blow Up 9104883Be mindful when destroying cover. Even though you have denied it to your enemy, you may find yourself without any cover if you have to fall back to that location. 9104884Burn Them Alive 9104885Flamers deal extra damage to units in buildings and also ignore the defensive bonuses of cover. 9104886Over and Across 9104887Clear impassable chasms and walls with the Assault Jump ability. Be careful not to leave your Assault Marines without any support on the other side, however. 9104888Up, Up and Away 9104889Assault Jump can just as easily be used as a retreat mechanism as it can for an attack. 9104890Eldar Fleetness 9104891Ranged Eldar Squads will do their best to keep you at range while fighting. 9104892The Space Marine s Best Friend 9104893Frag grenades are an effective way to manage an overwhelming situation. 9104894Swing that Sword 9104895Power weapons may be great versus vehicles and other high-value targets, but they attack more slowly than chainswords. Against hordes of Orks or Tyranids, speed will pay greater dividends. 9104896Hotkeys to Victory 9104897Taking the time to learn hotkeys for abilities and commands can streamline your game play and make for more efficient micro-management. Look for the hotkeys in ability icons or in roll-over tool tips. 9104898Cover Flashes 9104899If objects flash after you give a move order, that means those objects will provide cover to the squad when it gets into position. 9104900Fall Back to Fight Again 9104901There is no shame in having to 9104902No Stopping the First Company 9104903Units in Terminator armor cannot be suppressed by enemy fire. 9104904Tie Them Down, Then Blow Them Up 9104905Use melee units to keep an enemy stationary, throw a grenade or demolition charge on them, and then fall back at the last second. 9104906Right Weapons for the Job 9104907Vehicles are highly resistant to small arms fire. Bolter fire won t do much -- use anti-vehicle weapons such as melta bombs and missile launchers instead. 9104908Friends Don t Let Friends Eat Shrapnel 9104909Watch where you throw grenades. Allies caught in the blast can still be knocked back. 9104910Middle Click 9104911Click and hold the mouse scroll wheel to pan the camera around without having to scroll over to the screen edge or reach for the keyboard. 9104912Equip Bayonets! 9104913The Alternate Attack button in the core action panel will force a ranged unit to attack in melee. This will not do a great deal of damage to the enemy, but can tie up dangerous ranged weapons so they can no longer fire. 9104914Keep the Scout Alive 9104915Keep Cyrus protected. His strengths are sabotage, infiltration and quick high-damage attacks. Don t leave him on the frontline for long. 9104916The Benefits of Armor 9104917A higher Armor Rating makes a squad leader more resistant to enemy fire. 9104918The Whole Story 9104919When choosing wargear, take a look at benefits beyond level and raw damage. 9104920When fighting masses of enemies, for example, a high-damage sniper rifle or power fist won t be as effective as a faster-hitting bolter or chainsword. Weapons that do knockback or stun opponents may also be much more effective than their raw damage would suggest. 9104921A Safe Place 9104922Securing a well-defended Communication Array, Automated Foundry or Imperial Shrine is often worth the risk. Once in your hands, that location will heal your units even if the enemy still has some troops trying to dislodge you. 9104923Cut off the Head… 9104924Many enemy squads have strong leaders and dangerous heavy weapons. Take them out with a high powered shot, and you can finish off the rest of the squad with relative ease. 9104925Ancient Power 9104926A Dreadnought is undoubtedly a mighty force on the battlefield, but they are difficult to repair in the field without the right tools. 9104927And those enemies with missile launchers? They will do far more than disrupt a Dreadnought… 9104928Try Out Something New 9104929Don t be afraid to experiment! 9104930Just because Tarkus starts with grenades doesn t mean that you can t move them to a unit that might make more use of them. You may find combinations that work better with your play style. 9104931Plan B 9104932Facing vehicles without melta bombs or a missile launcher doesn t have to mean defeat. There are plenty of other options. 9104933Plasma guns and power weapons (swords, axes, fists) both do respectable damage to vehicles and monstrous beasts. Avitus s Focus Fire and Cyrus s Explosive Rounds abilities can also make infantry weapons like Heavy Bolters and Combat Shotguns viable solutions as well. 9104934That Special Cyrus Touch 9104935With the right combat training, Cyrus can gain special abilities with different ranged weapons. High Powered Shot makes his sniper rifle a lethal solution to single targets, while explosive shots make a combat shotgun able to fight vehicles and blow troops out of cover. 9104936He may be lightly armored, but Cyrus can be one of your deadliest warriors. 9104937Learn a New Way 9104938With a little investment in the right combat disciplines, Tarkus can learn how to use chainswords, Thaddeus can learn how to use medium ranged weapons, and the Force Commander can learn how to use heavy weapons. This allows you to reshape your strike force to fit your favorite tactics. 9104939Demolition in the Land of the Blind 9104940Demolition charges have a long detonation timer and so may not be very effective against moving targets. When combined with a blind grenade or another stun weapon, however, they can be devastating. 9104941Focus Fire Is Your Friend 9104942Avitus can use Focus Fire to make any ranged weapon more powerful, not just the heavy bolter. 9104943The Magic Formula 9104944With the right accessories equipped, you can bring your strike force back from the brink in just a few seconds. 9104945Use your Drop Pod Beacon to call in a drop pod, and then use a Combat Stimulant during the delay before it arrives. You will instantly revive any incapacitated squad leaders, and the drop pod will reinforce their squads. 9104946Did You See Something? 9104947If Cyrus flashes while infiltrated, it means the enemy has spotted him. This can leave him exposed to enemy fire, but it isn t a death sentence. Just pull back a little and Cyrus will fade from enemy view again. 9104948Open a Path 9104949Terminators, Dreadnoughts and heavy weapons can blow through almost any obstacle. Use this to outflank enemies, create new lines of fire, and deny cover to the enemy. 9104950Thaddeus s Assault Jump and the Force Commander s charge are also effective at removing obstacles. 9104951Out Go the Lights 9104952Many enemy leaders are just as susceptible to blind grenades as their minions. Being able to stun a powerful enemy for several seconds can be very valuable. 9104953The Sneaky Get Sneakier 9104954Several of Cyrus s unlocks improve how he can use Infiltrate. With the right ones, you can revive squad leaders and use accessory abilities without being revealed! 9104955Co-op is the Way 9104956You and a friend can do missions together. Just invite one of your online friends to a game and see the new strategies that can be accomplished when two minds work together for a common goal the eradication of all xenos! 9104957Give Tarantulas Cover 9104958Try to plant your Tarantula sentry guns behind shot blocking walls. Out in the open, they are very susceptible to long range attacks (from Ork Tankbustas, for example). Putting them behind walls reduces the chance they will take damage before they can open fire. 9104959Right Into My Trap 9104960The Remote Detonation Pack is an excellent choice when deploying Cyrus on a defend mission. Plant a detonator ahead of an enemy wave in order to cover an approach to the defense area. When the enemy rushes in … boom! 9104961Be careful not to set the detonator too close to the generators you are defending, however. Destroy those and you ve lost the mission. 9104962Combat Shotguns 9104963The Shotgun s Explosive Shot ability knocks back enemy infantry. Use it to knock melee units back and keep them off of your Tactical Marines. 9104964Stand With Your Brothers 9104965Several special abilities can be upgraded through unlocks. Some abilities can be upgraded to affect multiple squads. This can be an excellent way to maximize your fighting force s efficiency. 9104966Pick Your Upgrades 9104967You do not have enough points to get every squad upgrade. Decide which squads you prefer to use in which situations and purchase upgrades that play to those strengths. 9104968No Safe Haven 9104969Some enemy leaders have very effective ways to clear your squads out of buildings. 9104970Be very careful when taking cover in a building -- if the building is targeted by an attack, it s time to clear out! 9104971Special Attacks 9104972Special attacks are improved close-combat strikes that deal knockback and hit multiple enemies. 9104973Squads specializing in close combat (like Thaddeus or the Force Commander) execute special attacks most often, especially when fighting ranged specialists (like Ork Shoota Boyz or Eldar Guardians). 9104974Tactical Advance 9104975The Tactical Advance ability lets Tarkus move up on an enemy position when there is no cover to be had. His squad takes less damage and is immune to suppression when the ability is active. 9104976Use Tactical Advance to get up to a building protecting an enemy suppressor and let loose with grenades or a flamer. 9104977The Final Countdown 9104978The enemy has grenades too. Move away from explosives thrown at your squads before the timer above them counts down to zero. 9104979There Is No Glory in Pointless Defeat 9104980If you re having trouble finishing a mission, you can return to the Armageddon and keep your experience points and new wargear. However, you ll also lose a campaign day…this allows the Tyranids to get a stronger foothold in the sector. 9104981You Can t See Me! 9104982Tall walls and vegetation can completely conceal your units from the enemy. Use this to ambush enemy troops, or throw grenades over the wall with impunity. 9104983Tyranid Synapse 9104984Certain Tyranid units, like Warriors and Zoanthropes, have an especially strong connection to the Hive Mind. Kill these creatures to cause area of effect damage to surrounding Tyranid units. 9104985With the synapse creature dead, the surviving Gaunts will no longer leap at you in melee combat, and will no longer leap over terrain when trying to get to you. 9104986Hold Them Down 9104987Use Avitus to suppress the enemy while the Force Commander or Thaddeus rushes in to finish them off. 9104988Come and Get Me! 9104989Activate Tarkus s Tactical Advance ability right after triggering his Taunt. All enemies will direct their attacks at him, and he will be protected against ranged damage. You can then use your other squads to bring the pain. 9104990Taunt is also useful for helping out squads that are in trouble. Trigger it, and the enemy will forget about their current target and pile on to Tarkus (who can take it). 9104991Fall Back 9104992Use the Fall Back command when outmatched by your opponent. It is easier to reinforce around a relay you have already cleared than to revive fallen squad leaders near enemy strong points. 9104993Energy 9104994When using Focus Fire, Infiltrate or Tactical Advance, watch your squad s Energy. Your Energy does not regenerate while an ability is on, so you might find yourself with lower-than-expected Energy in the next battle. 9104995Eyes on the Prize 9104996Your long-term campaign goals are displayed on the bridge view at the top left of the screen. To review the associated briefing, just click on the goal counter itself. 9104997Accept 9104998Click to activate 9104999Start a New Campaign 9105000Existing Campaigns 9105001Select the checkbox to continue playing with the same team 9105002Usage stats for the selected game type. 9105003Number of ranked games played of the selected game type. 9105004Total number of wins for the selected game type. 9105005Total number of losses for the selected game type. 9105006Current winning streak. 9105007Most played race. 9105008Most played commander. 9105009Number of times the player has achieved the highest score in a ranked match, regardless of winning or losing. 9105010Number of times the player has disconnected from a ranked game. 9105011The win/loss record for each race of the selected game type. 9105012Win/loss record for the Space Marines race for the selected game type. 9105013Win/loss record for the Ork race for the selected game type. 9105014Win/loss record for the Eldar race for the selected game type. 9105015Win/loss record for the Tyranid race for the selected game type. 9105016The current army level achieved. 9105017The next army level that can be achieved. 9105018Amount of army experience needed to achieve the next army level. 9105021War stats for the selected game type. 9105022New Campaign 9105034Choose a difficulty 9105035Select a Campaign 9105036Toggle on/off 9105037Toggle on/off 9105038Click and target area 9105039Toggle on/off 9105040Toggle on/off 9105041Space Marines 9105042Orks 9105043Eldar 9105044Tyranids 9105045Level 2 Teleporta Platform 9105101Veteran Squadmates 9105102Tarkus s squadmates become Chapter Veterans, increasing their toughness and improving their equipment. 9105103Tarkus leads a squad of Chapter Veterans, with increased toughness and improved equipment. 9105104I Shall Not Fall 9105105So long as Tactical Advance is active, Tarkus fights through the worst of injuries and cannot be incapacitated. 9105106So long as Tactical Advance is active, Tarkus fights through the worst of injuries and cannot be incapacitated. 9105112Power Sword Aptitude 9105113Unlock Weapon - Tarkus becomes able to equip power swords. 9105114Weapon Unlocked - Tarkus can equip power swords. 9105115Improved Load Out 9105116Adds an Accessory slot. 9105117Number of Accessory slots increased by one. 9105121Tactical Expertise 9105122While using Tactical Advance, Tarkus and his squad inflict additional damage in addition to gaining the standard defensive benefits. (Benefit does not apply to other squads affected by Tactical Mastery.) 9105123While using Tactical Advance, Tarkus and his squad inflict additional damage in addition to gaining the standard defensive benefits. (Benefit does not apply to other squads affected by Tactical Mastery.) 9105124Ranged Specialist 9105125Specialized weapons training. Tarkus learns to fire plasma guns and flamers while moving. 9105126Tarkus can fire plasma guns and flamers while moving. 9105127Bolter Specialist 9105128Specialized weapons training. When using a bolter or storm bolter, Tarkus learns to fire more frequently. 9105129When using a bolter or storm bolter, Tarkus fires more frequently. 9105139Bolter Aptitude 9105140Unlock Weapon - Thaddeus and his Assault Squad become able to equip bolters. 9105141Weapon Unlocked - Thaddeus and his squad can equip bolters. 9105142Ranged Aptitude 9105143Unlock Weapons - Thaddeus becomes adept with plasma guns and flamers. 9105144Weapons Unlocked - Thaddeus can equip flamers and plasma guns. 9105145Strike from the Skies! 9105146Assault Jump causes suppression as well as damage and knockback. 9105147Assault Jump causes suppression as well as damage and knockback. 9105148Terminator Honors 9105149Gain the ability to equip Terminator armor. Thaddeus wields a mighty thunder hammer as his default weapon in Terminator armor and is equipped with a teleporter. 9105150Gain the ability to equip Terminator armor. Thaddeus wields a mighty thunder hammer as his default weapon in Terminator armor and is equipped with a teleporter. 9105151Aegis of Fury 9105152Upon landing a jump or completing a teleport, Thaddeus and his squad are temporarily invulnerable. 9105153Upon landing a jump or completing a teleport, Thaddeus and his squad are temporarily invulnerable. 9105175Select a unit 9105176You must select the units in your army to give them orders. Click one of your units with the left mouse button to select it. Alternatively, you can left-click and drag to select multiple units at the same time. 9105177Select one of your available units. 9105178Give a move order 9105179When you have a unit selected, right- click a location on the ground in order to give it a move order. Right-clicking lets you order your units to move, attack enemies, enter structures, or secure points. 9105180Give the squad a move order. 9105181Using the Headquarters 9105182Your headquarters lets you build more units for your army. Left-click on the headquarters to see the units you can produce. The icons of the units appear in the unit information panel on the bottom right of the screen. 9105183Select the Headquarters 9105184Building units 9105185To add a unit to your army, left-click on its icon. Each unit costs Requisition (orange) and some cost Power (blue). You cannot build units if you don t have the resources pay their cost. 9105186Build a unit from your headquarters. 9105187Capture the Requisition point 9105188You must secure Requisition points in order to gain more resources. Select a squad and then right-click on a requisition point to order them to secure it. 9105189Move a squad to the Requisition point to capture it. 9105190Capture time 9105191Securing a point takes time, and must complete before you get any resources from it. The progress bar that appears indicates how long until the point is secure. 9105192Capture the Power Node 9105193Power is the second resource, and necessary for building the more powerful units and upgrades. You need to secure Power Nodes on the map in order to increase your power rate. 9105194Move a squad to the Power Node to capture it. 9105195Activating a Power Node 9105196You can activate a Power Node under your control by selecting it and left-clicking the Activate Power Node button. 9105197Select the Power Node and activate it. 9105198Build a generator 9105199Activated Power Nodes can be further upgraded with generators which will produce even more power. Select the Power Node and left-click on the upgrade button to add a generator. 9105200Select the Power Node and build a generator. 9105201Capture a Victory Point 9105202Your team must secure Victory Points to win the game. Send an infantry squad to secure one of the Victory Points on the map. 9105203Move a squad to the Victory Point to capture it. 9105204Victory Point Counter 9105205Now that you ve secured a Victory Point, you can see the number of points you control in the Victory Point Counter. The object of the game is to hold more points than the enemy team. 9105206Hero Incapacitated 9105207Your commander has fallen on the battlefield. Commanders can be revived by allied commanders, or if none are around, you can pay Requisition to revive him yourself by left-clicking on the Revive button. Using the Revive button returns your commander to your headquarters. 9105208Revive your hero. 9105209Friendly Hero Incapacitated 9105210An allied commander has fallen in combat. You can revive him with your own commander. Select your commander and right- click on the fallen commander in order to perform a revival. 9105211You can revive allied commanders 9105212Leveling up. 9105213Your commander has leveled up and gotten stronger. You need experience to level up, which you can earn by killing the enemy, and supporting your teammates. 9105214Hero Wargear 9105215You can purchase wargear upgrades for your commander in the upgrade panel. Commanders can choose a weapon, an armor set, and an accessory. Try different combinations of wargear for different situations. 9105216Squad upgrades 9105217You can upgrade squads with different types of weapons and abilities. Squad upgrades are displayed in the upgrade panel. 9105218Resources 9105219You need resources to purchase units. You can see your available resources in the resource panel. The resource panel also shows the rate you are earning resources. 9105220Setup Weapons 9105221Some squads need to setup before firing. To tell a squad to setup in a particular direction, first select it, then click and hold with the right mouse button at the location you want to go. Now drag in the direction they should setup and release the right mouse button. They will move to that location and setup. 9105222This weapon must setup before firing. 9105223Packing up 9105224Once a squad is setup, they need to pack up before they can turn or move. They will do so automatically, but it does take time. 9105234Kommando Nob 9105235Ranger 9105236In the name of the Emperor! 9105237Eldar Rangers 9105238Ranger Squad 9105239Eldar Scouts and Snipers 9105240Power Sword - Ranger 9105253Singularity 9105254Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup. 9105263Power Armor (Sergeant) 9105264%1PLAYER% would like to join the party. 9105270Use this beacon to relay coordinates to the Armageddon s orbital bombardment guns. Their barrage is devastating, but can only be used once per deployment. Effective against all targets. 9105271Powerful explosive charge with a large area of effect and long timer. Excellent at eliminating static targets such as buildings or obstructions. Effective against buildings. 9105272Limited use 9105273Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105274Bearing engravings of the Revelation of Terra, this venerated suit of power armor reminds its bearer "There is but one truth in the universe, that of the Emperor. Only His children know this truth. All others know only lies and must be swept aside." 9105275Worn by semi-mythical Blood Raven hero Byronus, this ancient armor is engraved with dozens of proclamations of the purity of Byronus s gene-seed and repudiations of any accusation of gene-defect. 9105278Forged after the Second Liberation of Mendoza, this armor bears engravings celebrating the defeat of the Orks threatening Calderis and the resolve of the native warriors of that desert world. 9105279Its gorget and helm engraved with laurels, this Power Armor was awarded to Indrick Boreale while he was a distinguished sergeant of the 3rd company. He put this armor aside when he rose to the rank of captain, and it has since been given to sergeants who win seemingly impossible victories. 9105280Marked with seals of honor, this carapace armor is awarded to Blood Ravens scouts on the eve of their ascension to the rank of full battle brothers. The recipients wear the brigandine until their power armor arrives from the chapter armory. 9105281The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name." 9105282Forged in the later part of the 41st millennium, in honor of the conquests of Lord Commander Solar Macharius, this fine power armor was worn by Brother Roland of the Blood Ravens 2nd Company when he deployed as part of the great effort to quell the Macharian Heresy after the Lord Commander s death. 9105283Engraved with the blessings of Mikelus, a famed chaplain of the Blood Ravens, this power fist delivers the mercy of death to those who stand against the chapter. 9105284Etched with symbols of the Doom Eagles chapter, this axe was found lodged in the corpse of a Traitor Marine of the Alpha Legion in the aftermath of the Tartarus campaign. How it came to be there or who wielded it remains a mystery. 9105286Blessed by Chaplain Elizur on the eve of the Ninth Flagellant Heresy, this power sword s inscription reads "Let the stars die and Mankind end before this sword returns unblooded to its sheath." 9105287Forged of night-black metal, this mighty power sword was once said to be a cousin of the Dark Angel grand master Azrael s legendary Sword of Secrets. Curator Molinias, last of the Blood Ravens serfs to promulgate this claim, died during the purge of Cyrene. 9105288The thunder hammer Deliverance and the storm shield Repudiation are born by the Blood Raven veteran serving as the Emperor s Champion. 9105289This peerless Heretic-pattern flamer bears the seals of the Inquisition and the Sisters of Battle. It is said to be a gift from the Order of the Lost Rosetta, an order with connections to the Blood Ravens. 9105290This rare Arbites Mk IX shotgun bears the name of Arbiter Ortega, in honor of his sacrifice on Planet Pavonis during the so-called Nightbringer insurrection. 9105291Another weapon based on the arms of the Arbiters of Meridian, this shotgun s barrel is engraved with the apocryphal Judgment Upon Horus, once said to be the Emperor s own condemnation of his treasonous son. 9105292Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105293Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105294Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105295Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105312Level 2 Hive 9105313Level 3 Hive 9105314This Garm-pattern bolt pistol bears the sigils of the Imperial Inquisition. It was discovered in the Blood Raven Fortress on Cyrene Secundus, near the body of a murdered Inquisitor. It has proved to be an effective weapon, in spite of its dark origins. 9105315Level 2 Hive 9105316Level 3 Hive 9105317In service during the 3rd Company s battles against the Alpha Legion on Tartarus and the 2nd Company s assault on the Deimos Peninsula on Kronus, this heavy bolter is reputed to spit out the Blood Ravens hatred of treason. 9105318Shoota Boy 9105319Based on the Slayer-pattern shotgun, this weapon came to the Blood Ravens chapter when junior Arbiter Ferrix Lydell won the Blood Trials on Typhon in 987.M39. 9105320Dis ere is da boyz dat has da big shootaz 9105321Ork Big Shoota Boyz 9105322Big Shoota Boyz 9105323Ork Suppression Fire 9105324Forge World Accatran is best known for producing heavy armored vehicles. When its Techpriests were accused of being incapable of subtlety in design, its Fabricator-General called for his brethren to prove their critics wrong. This masterful sniper rifle was the result. 9105325Modified to fire electrically charged shells, this shotgun is said to sound like a thunderclap when firing. Based on models used by the Arbiters in the under-city of Meridian, it has found a ready place among Blood Ravens scouts. 9105326Blessed be the warriors, brothers of steel and fury. Those who stand against the enemies of man and carry forward His light into the darkness between the stars shall ever be in His grace. 9105327Abhor the witch and the alien! Grant us the strength to pierce their inhuman flesh and lay waste to their citadels with hurricanes of fire! 9105328I shall neither flinch from my duty though it be terrible, nor seek rest though I grow weary; I shall neither give nor request mercy until this crusade is won. 9105329Remember, brothers in battle, that we are made of steel forged by His glorious hand. The impurity has been beaten from us and the bellows of war have made us invincible. 9105330Guide my hand, mine Emperor, to strike at your enemies, that I might leave nine trembling in fear and wailing in grief for every one I kill. 9105331The product of Forge World Gryphonne IV, this ancient artifact has been awarded to several chapters over the millennia. The Salamander held it the longest but surrendered it as part of a ritual tournament before the third Armageddon War. 9105332This battle standard celebrates two famous Blood Raven victories the victory against the traitor legions on Kronus, and the victory against the Ork Archmarauder Boargurr on Tranthios III. 9105333Level 2 Webway Assembly 9105335Level 2 Webway Assembly 9105336Level 2 Webway Assembly 9105337Level 2 Webway Assembly 9105338Level 2 Stronghold 9105339Level 3 Stronghold 9105340Level 2 Stronghold 9105341Level 2 Stronghold 9105342Level 2 Stronghold 9105343Level 2 Stronghold 9105344Level 2 Stronghold 9105345Level 2 Stronghold 9105346Level 2 Stronghold 9105347Level 2 Teleporta Platform 9105348Level 2 Teleporta Platform 9105349Level 2 Teleporta Platform 9105350Level 3 Teleporta Platform 9105353Big Stomp 9105354Perform a larger stomp that damages and stuns nearby enemies. (Damage to the Warboss charges this ability.) 9105357Level 2 Hive 9105358Level 2 Hive 9105359Level 2 Hive 9105361Invite Friend? 9105362Nob Leader 9105363Idranel feared you would be the death of us, humans. 9105368Additional Requisition is required. 9105369Additional Power is required. 9105370Consume mass quantities! 9105371Tyranid Warrior 9105372Warrior 9105373Tyranicus Gladius 9105374Tyranid Warrior Boss 9105375Yes, although it clearly follows some established patterns. 9105376Tyranid Warrior Boss 9105377Tyranid Warrior Boss 9105380Flesh Hook 9105386Consume mass quantities! 9105387Tyranid Warrior 9105388Warrior 9105389Tyranicus Gladius 9105390Consume mass quantities! 9105391Tyranid Warrior 9105392Warrior 9105393Tyranicus Gladius 9105403Between missions, additional quick tips appear to help guide you through Dawn of War 2. Click on a tip with the left mouse button to see it. 9105404After each mission, your squads return to their Strike Cruiser in orbit around the current planet. From here, you can train your squads, change their equipment, and choose your next mission. 9105405A flashing indicator on the right side of the screen tells you that a squad has gained a level. When squads gain levels, they gain points to spend to improve their capabilities. Click on the squad s portrait to open the squad screen and spend your points. 9105406The squad screen allows you to review your characters abilities, spend points gained by leveling up, and change their equipment. Clicking on a squad s portrait button opens the squad screen for that squad. 9105407Gaining a level makes a squad stronger and more resilient. It also grants to spend on the four Combat Disciplines Stamina, Gunnery, Strength, and Will. Spending points in a discipline increases the squad s statistics and can also unlock unique traits or special abilities. 9105408Mission rewards and drops on the field give you special equipment called wargear. All wargear is placed in your inventory, visible on the left of the squad screen. This inventory is shared between all your squads. To equip wargear on a squad, simply drag the item s icon into one of the squad s slots. 9105409Distress signals come from various locations on the planet below Each one is a mission you can take. Click on a blinking signal to hear a mission briefing. Click on Deploy to launch the mission, or close the briefing window to remain on the Strike Cruiser. 9105411The Star Map provides an overview of all the planets you are fighting over, and the missions currently available there. It also allows you to travel to different planets. Click on a star to see the missions available in that system. 9105412You can gain tactical advantages by securing strategic assets while on a mission. There are three types of assets to secure Communication Arrays, Automated Foundries, and Imperial Shrines. 9105413Secure Communication Arrays allow you to call in artillery strikes using a special piece of wargear. They also provide you with additional information during mission briefings. These advantages apply to any mission on the same planet as a secure array. 9105414Secure Automated Foundries allow you to call in automated turrets using a special piece of wargear. They also give you a bonus toward earning multiple deployments. These advantages apply to any mission on the same planet as a secure array. 9105415Secure Imperial Shrines allow you to make your squads briefly invulnerable using a special piece of wargear. They also slow the progress of alien invaders. These advantages apply to any mission on the same planet as a secure array. 9105416By default, you can deploy to one mission every campaign day. If you perform well, however, you can earn a second or even a third deployment. This allows you to tackle more missions before they expire and deal with current emergencies before more crop up. 9105417You gain special bonuses by securing a key number of Arrays, Foundries or Shrines across the sub-sector. These special bonuses affect missions across the sector and are detailed on the star map screen. 9105418Tyranid activities occur at the end of every campaign day. These can trigger new missions or simply be symptoms which raise the planet s infestation level. 9105419Each planet has an Infestation rating. This rating measures the Tyranids overall progress invading and consuming the planet. Infestation can be reduced by securing Imperial Shrines and by winning missions against Tyranid targets. 9105420By securing all the Communications Arrays, Foundries and Shrines on a map, you can secure that territory as well. This allows you to slow the Tyranid advance and maintain supply lines. It also contributes to your campaign score. 9105421Your actions contribute to your Campaign Score and Campaign Rank. Completing missions, killing opponents, and securing strategic assets all improve your rank and score. 9105422Campaign Rank is made up of two separate parts - Savior and Warrior. Savior rating increases by securing assets and territory, while Warrior rating increases by killing opponents. Getting a top final Campaign Score requires excelling in both categories. 9105425Gameplay Tip 9105426You can review this tip at any time in the Event Log. 9105427Click Me! 9105428The Bridge 9105429Level Up 9105430The Squad Screen 9105431Spending Points 9105432Wargear 9105433Distress Signals 9105434Performance 9105435Score 9105436Not usable by this squad 9105441Requires %1Trait% trait. 9105442Beam Scorch 9105443A powerful beam that can cut through multiple targets. 9105447This is the fate of the entire sector if we do not find a way to stop them. 9105448There he is. 9105449Campaign Complete! 9105450You have earned the title 9105451You always make a mess of things, humans. 9105452Click and target area 9105454Additional Requisition is required. 9105455Additional Power is required. 9105458Forged just before the Vespa Crusade, this heavy bolter is the absolution of death to the enemies of man. Davian Thule himself wielded this weapon during the assault on the Black Abbey at the climax of the crusade. 9105459Engraved with blessings by Castellan Draco of the Black Templars, this armor was gifted to the Blood Ravens after their victories during the Vespa Crusade. It is said to confer a potent fragment of Draco s own zeal. 9105460Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105461Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105462Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105463Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105464Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105465When elements of the Blood Ravens 9th Company pursued an Ork raider to the ice world of Valhalla, Sgt. Ulanthus drove this sword through the skull of Warboss Icekrakka. 9105466This heavy bolter, forged in honor of Lion El Jonson, Primarch of the Dark Angels, is said to spit out his rage at the betrayals of the Horus Heresy. 9105467%1PLAYER% has denied your party request. 9105468%1PLAYER% has accepted your party request. 9105469"Speed the bolt that brings death to our enemies." 9105470As a Blood Raven scout, Indrick Boreale wielded this rifle while stalking a treasonous adept. He remained unmoving in a sniping perch on an icy cliff for eighteen solar days before granting the traitor mercy with a single shot. 9105471Forged during the second Rahe Pacification, this mighty power axe generates a unique power field that seems to ignite the very air as it cleaves enemies in twain. 9105472Featuring reinforced carapace plates and thickened layers of ballistic weave, this master-crafted Scout armor bears the seals of Artificer Idris of the Blood Ravens. Traditionally, it is worn by the most distinguished of the chapter s scouts. 9105473Wreathed in coursing energies, this Mark IIc Power Fist was once attached to the Terminator armor of Blood Ravens hero Trythos. The suit was lost to the chapter, but this fist remains to deliver his punishment to the enemies of Man. 9105474Wielded by Sgt. Tanthius of the Blood Ravens during the Third Company s assault on Magna Bonum, this bolter has since become a treasured symbol of valor on and off the field off battle. 9105475Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts. 9105476In 830.M39, Blood Ravens Artificier Idris reforged the ceramite plates of this Scout armor so they would interlock and provide added stability for weapons firing. 9105477Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105478Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105479Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105480Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105481Power Fist 9105482Power Sword 9105483Power Sword 9105484Power Sword 9105485An early Chapter Master of the Blood Ravens forged this mighty blade, which Davian Thule later wielded during the Dark Crusade on Kronus. 9105486Anti-infantry grenades that excel at killing targets in cover or within structures. 9105487"My Emperor, let your might guard those righteous warriors who face the enemies of Man. Protect us from harm that we may war in your name." 9105488Bearing heraldry of the Blood Ravens long association with the desert world of Calderis, this standard inspires Space Marines to fight for their worlds and their galaxy. 9105489Intended for Librarian Isador Akios, this master-crafted power armor had yet to be delivered when Isador fell to heresy during the Tartarus Campaign. Some claim the armor is cursed, but the chapter artificers swear it remains pure. 9105490Sergeant Hurios of the Blood Ravens Third Company wore this Terminator armor from the Battle of Llouvre Mar until his sacrifice at the end of the Tartarus Campaign. It bears his personal heraldry. 9105491Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105492Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105493Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105494Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105495Close Range Weapon 9105496Combat Shotgun 9105497Combat Shotgun 9105498Combat Shotgun 9105499Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105500Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105501Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105502Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105503Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105505Bolt Pistol 9105506Bolt Pistol 9105507Bolt Pistol 9105508Bolt Pistol 9105509Looted Tank - Scripted Mission 9105514Effective against infantry and vehicles. 9105515Space Marine Predator 9105516Looted Tank 9105517Tier 3 9105518Barbed Strangler and Spore Mines 9105533Epic Victory! 9105534Your strike force has destroyed the Tyranid Hive Fleet and saved Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has disintegrated. The chapter will purge its remains from Aurelia thanks to the leadership of commanders and heroes such as you. 9105535Your victory shall be celebrated across the Imperium. 9105536Campaign Victory! 9105537Your strike force has beaten the Tyranid Hive Fleet and defended Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has splintered. The battle to eliminate the last traces of the Tyranids will be long and hard, but the chapter is up to the task thanks to heroes such as you. 9105538Your victory honors the Chapter and the Emperor. 9105539Campaign Complete! 9105540Your strike force has fought the Tyranid Hive Fleet and held Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has fractured. Its splinters will plague the sector for centuries to come, but the Chapter will ever be there to battle them. 9105541Your efforts honor the Chapter and its recruiting worlds. 9105542Prism Cannon 9105543Prism Cannon 9105544Locator Beacon 9105545Foundry Accessory 9105547Grants the Deploy Tarantula ability 9105548Number of Automated Foundries secured on the orbited planet determines number of uses per deployment 9105550Prism Cannon 9105551Deploy Tarantula 9105552Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9105553Primary Objective 9105554Secondary Objective 9105555Game Duration 9105559Party Request 9105560NPC Burna Nob 9105561Tyranid Carnifex 9105570Found %1NUMBER% of %2MAXPLAYERS% players 9105575Grenadier 9105576When equipped, Frag Grenades become an Energy-using ability for Tarkus, rather than a limited use ability replenished by supply drops. 9105577When equipped, Frag Grenades are an Energy-using ability for Tarkus, rather than a limited use ability replenished by supply drops. 9105578Tactical Mastery 9105579The benefits of Tactical Advance spread to nearby allied squads, allowing a sizable force to advance under its protection. (Tactical Expertise does not spread to other squads.) 9105580The benefits of Tactical Advance spread to nearby allied squads, allowing a sizable force to advance under its protection. (Tactical Expertise does not spread to other squads.) 9105581Venom Cannon 9105582Astartes MK Vb 9105583340 Damage 9105584%1SQUAD% (with trait) 9105585Delete Replay 9105594Roks 9105595Order a massive Rok strike on a targeted position. 9105596Click and target area 9105597Level 3 Teleporta Platform 9105600Wraithlord Anti-Building 9105601Creates a large psychic storm, disrupting and damaging enemies in a large radius 9105602Send a shockwave at the enemy, knocking them down and dealing damage in a line 9105603Powerblades 9105604Name your Force Commander 9105605This target is vulnerable to explosives. 9105606This target is resistant to explosives. 9105607This target is immune to explosives. 9105608This target is vulnerable to hand-to-hand attacks. 9105609This target is resistant to hand-to-hand attacks. 9105610This target is immune to hand-to-hand attacks. 9105611This target is vulnerable to flame attacks. 9105612This target is resistant to flame attacks. 9105613This target is immune to flame attacks. 9105614This target is vulnerable to plasma attacks. 9105615This target is resistant to plasma attacks. 9105616This target is immune to plasma attacks. 9105617This target is vulnerable to bolter fire. 9105618This target is resistant to bolter fire. 9105619This target is immune to bolter fire. 9105620This target is vulnerable to suppression attacks. 9105621This target is resistant to suppression attacks. 9105622This target is immune to suppression attacks. 9105623This target is vulnerable to attacks from power weapons. 9105624This target is resistant to attacks from power weapons. 9105625This target is immune to attacks from power weapons. 9105626This target is vulnerable to blind and stun attacks. 9105627This target is resistant to blind and stun attacks. 9105628This target is immune to blind and stun attacks. 9105629Nob 9105630A Nob with a Jetpack… 9105631Stormboy Nob 9105632Stormboy Nob 9105633Ork Mob 9105638Drag unwanted wargear here for an experience reward. 9105640Each squad has a portrait on the right side of the screen. Click once on a squad s portrait with the left mouse to select it; double click it to center the camera on that unit. These portraits also display important information about each squad, including its health and its associated hotkey. 9105641%1STARS% total stars 9105642I won t let you gits kill im! e s mine! 9105645Click and target area 9105646Click and target enemy 9105647Rendezvous with Captain Thule at this location 9105648Notice 9105649By choosing this map some players may be swapped between player slots and observer slots. Are you sure? 9105650%1COMPLETE% / %2DEPLOYED% (%3PERCENT%%%) 9105654Defeating the Tyranid Hive Fleet requires you to succeed at a series of long term objectives. Your progress in these global goals display at the top left of the screen. Click on a progress indicator to view a briefing with additional details. 9105668Collect the biosample from this reclamation pool 9105669Dual Shuriken Catapult 9105670Prism Cannon 9105672Prism Cannon 9105674Click and target ally 9105675Click and target area 9105678Prevent the Orks getting through the gate 9105679Wraithlord 9105680Wraithlord 9105681Even in death… 9105682Eldar Wraithlord 9105683Wraithlord 9105684Eldar Walker 9105685Even in death… 9105686Eldar Wraithlord 9105687Wraithlord 9105688Eldar Walker 9105689Try It On For Size 9105690Use the time between missions to experiment with your wargear load outs. Try different equipment on different squads and see how it affects their stats. 9105691One Point Shy? 9105692Is a trait unlock just one point out of reach? Check your wargear. 9105693Some pieces grant extra points to a Combat Discipline, and that can be enough to unlock that trait you always wanted. 9105694Unlock and Key 9105695Investing in the Combat Disciplines when your squads level up gives you two advantages. 9105696First, each point spent increases some of your basic combat statistics, like Health or Ranged Damage. Second, points spent unlock unique traits that allow you to enhance and refine your squads even further. 9105697!9105697 9105698You ll never get enough points to get all the unlocks, however, so plan ahead! 9105699Foundry Bonus 9105700Seeing gray icons on the screen at the end of every mission? Those are the Automated Foundries you haven t secured on the current planet. 9105701Secure them and you ll gain a bonus toward multiple deployments. 9105702Timing Is Everything 9105703Many missions have a limited number of days in which to complete them. If you let them expire, you may end up regretting it. 9105704Let a defense expire and that strategic asset is lost until you can re-secure it. In other missions, the same boss may return stronger later on. 9105705But you can t get to every one. Sometimes you just have to let some missions expire…the question is which ones? 9105706Should He Stay or Should He Go? 9105707Different squads have different strengths, so the choice of who to deploy on a mission can be critical. Before launching a mission, make sure the squads you want are ready to go. 9105708Always choosing the same squads could eventually leave the neglected squads a few levels behind…bad news when you find you want to use their special skills. 9105709Where to Fight 9105710Once you are fighting over three worlds, be careful not to ignore one planet for the sake of the others. 9105711If you aren t defending it, a world will succumb to infestation and your campaign score will suffer (not to mention the poor residents of that world!). 9105712Fire For Effect! 9105713Securing Communication Arrays gives you access to the Signum, a piece of wargear that allows you to call in devastating artillery strikes. 9105714Nothing says victory quite like the rain of Imperial artillery. 9105715Double Up The Guns 9105716Securing Automated Foundries allows you to use a Locator Beacon, a special piece of wargear you can use to set up Tarantula bolter turrets.
https://w.atwiki.jp/dawnofwarii/pages/82.html
(翻訳元) Bare Basics of Dawn of War 2(GameReplays.org) 勝つためには 資源の管理 UI コマンダー(司令官) ユニット管理 アップグレード 支援能力 その他 勝つためには 左:中立 右:占拠 ゲームを始めると、画面上部に2本のバーが表示されているのが見えるだろう。 これが君のVictory Point(勝利ポイント)だ。以降これをVPと呼ぶ。 マップ中に散在しているVPを占拠していくことで試合に勝つことができる。 どのマップにも3つはVPがある。機械のユニットではVPを占拠することはできない。 相手より多くVPを占拠すると、相手のポイントは減少していく。ゼロに到達すれば君の勝利だ。 相手の基地を破壊することでも勝利となる。 資源の管理 (左から)中立 占拠 起動 PowerGenerator設置 マップには同様に資源が存在する。 オレンジ色のものは"requisition (徴兵)"と呼ばれ、青色のものは"Power (動力)"と呼ばれる。 power nodeを占拠することで起動できるが、120requisitionが必要となる。 起動すると、power generatorを一つにつき100requisitionで3つまで設置することができる。 継続的にpower産出ボーナスを受けることができるので、試合の終わりまで極めて重要である。 VPとresource pointにはいくつか状態が存在する。 グレーの時は中立である。君も相手も資源を得ていないことを意味する。 敵が所有しているポイントを確保しようとすると、君の物になる前にまず中立となる。 ※ どのユニットもrequisitionとpowerを必要とするので、自分の資源には気を使おう。 大抵の場合power nodeよりrequisition pointの占拠に集中するのが最善だ。 なぜならフィールドの遠い場所のものより、自基地に近いpower nodeのほうが防衛しやすいからだ。 だからもし君がこれをやるなら、power nodeを起動しpower generatorを全て設置するようにしよう。 ※翻訳微妙なので原文 Each unit will cost a certain amount of requisition and power, so try to manage your resources carefully. In most cases it is best to focus more on capturing requisition points rather then power nodes, as you can defend the ore node close to your base more easily then the ones farther in the field. So if you decide to do this, make sure you activate the power node and place all power generators. UI 1 requisitionの合計 後ろの数値は現在どれぐらいの速さで産出されているかを示す値 2 Powerの合計 後ろの数値は現在どれくらいの速さで産出されているかを示す値 3 ユニットのpopulation(pop,人口)コスト 最大値と現在値を表示 4 reinforcement(増援)ボタン "ユニット管理"で更に詳しい情報を参照 5 アタックムーブ 分隊を移動させるときに、途中で出会った敵と交戦する 6 ユニットを停止させる 7 ユニットに近接攻撃を指示する 8 アタックグラウンド ある地点へ攻撃を指示する 近接ユニットなど、実行できないユニットも存在するが、砲撃ユニットには便利である 特にfog of war(戦場の霧)に覆われた地点を攻撃したい時など 9 撤退 "ユニット管理"で更に詳しい情報を参照 コマンダー(司令官) どの勢力でも、もっとも重要なユニットはコマンダーだ。 異なる種類のコマンダーを選べるが、そのどれもが君の軍の基幹となる。 あるものは単純に接近戦を行う機械であるし、またあるものは支援を行う。 だからコマンダーの選択は慎重に行おう…試合において大きな影響を与えるのだから。 Tips コマンダーの選択 コマンダーによって試合の展開がどのように変わるのか試してみよう。 どのコマンダーが自分にあっているかを確認するには、 気に入った勢力のコマンダーで数戦プレイしてみるだけでいい。 ユニット管理 headquarter(本部)でユニットを獲得することができる。 どの勢力もそれぞれ異なったheadquarterを持ち、それぞれ異なった(種類の)ユニットを生産することができる。 マップにはcover(遮蔽)効果を与える様々な場所が存在する。駐留可能な建物や、ユニットが後ろに隠れられる障害物だ。 これについて更に詳しい情報は tip of the week 1 – cover を参照することを提案する。 決して勝てない戦いなら、"Retreat(撤退)"ボタン(ホットキー x)を叩こう。 撤退により、ユニットを回復してくれる基地まで逃走させることができる。 しかし、もし分隊のユニットを失ってしまったら、買い戻さなければならない。 これは"reinforcement(増援)"ボタンによって可能だ。 そしてheadquarterか各勢力の兵員輸送ユニットの近くでのみ可能である。 Space marineであればRazorback、OrkであればWartrukk、ElderであればGrav-tank、 そしてtyranidならばLictor Alphaのpheromone cloudアビリティだ。 Tips ユニット管理 ユニットの集団を選択して"ctrl + 数字キー"を押すことで、その数字キーに割り当てることができる。 例 コマンダーを選択して"ctrl + 1"を押した。 次に"1"を押すと、司令官が選択される。 "1"を二回叩くことで画面はコマンダーがいる場所に移動する。 アップグレード ユニットとコマンダーは共にアップグレードすることができる。 これらのアップグレードはrequisitionとpowerを必要とする。 一部のアップグレードはtier 2やtier 3に移行した時のみ可能になる。 より高いtierへは、headquarterで"unlock tier (2|3)"を購入することで移行できる。 アップグレードは、ユニットを選択し、UIのユニットアバターの左にある選択可能なアップグレードのうちの一つをクリックすることで獲得できる。 コマンダーは3種類のアップグレードを持つ。(1)武器、 (2)防具, (3)特殊 だ。 一種類につき適用されるのは一つだけなので、本当に必要なものを選ぶようにしよう。 …全部取得するのは大抵金の無駄だからだ。 Tips アップグレードの選択 資源の消費のためにアップグレードを選ばず、必要なアップグレードを選ぶようにしよう。 アップグレードは資源の大部分を持っていくので、使う前に2回考える事。 場面によってはユニットの追加グループを購入するほうがいいこともある。 支援能力 時間が経つとsupport power point(支援能力ポイント)が手に入るだろう。 多くの戦闘が発生するほど多くのsupport power pointを入手できる。 このポイントをどれくらい持っているかは右下にあるUIの上で確認することができる。 赤い数字は現在のポイントを表している。十分なsupport power pointとrequisition、 そして(または)powerがあればsupport powerを使うことができる。 これなの能力が何をできるのか全て把握すること。 750support power pointになるまで溜めると、"super weapon"と同じくらい強力なsupport powerが使用可能になる。 もし君の軍が密集していたら大半を持っていかれてしまうことだろう(※)。 ※「喰らったら」ということ?翻訳微妙なので以下原文 Over time you will generate support power points. The more fighting occurs the more support power points you will receive. You can see how many of these points you have above your UI on the bottom right. The red digits will show your current amount of points. If you have enough support power points and requisition and/or power, you can use a support power. Make sure you are aware of what all powers do, as saving them until you have 750 support power points. will give you access to a really strong support power that’s equally strong as a ‘super weapon’. This can take out a huge proportion of your army if you have them clumped together. その他 新規プレイヤーは、大抵制圧ユニットへの取り組みに問題がある。 このユニットへ反撃する最善の方法は迂回攻撃をしかける(回り込んで側面や背後から攻撃する)か、飛び越えるかだ。 これら(制圧)ユニットには設置時間があることを思い出しそう。 もし後ろから攻撃すれば奴らはなにもできないのだ。 正面から狙わないようにしないと、待っているのは不名誉の敗北だろう。 Tips 制圧ユニットを殺る 制圧ユニットを殺るのにいい方法は、潜入中の(不可視な)ユニットで迂回攻撃をしかけることだ。 敵に見つかってしまうので、正面から近づいていかないように。 グレネードも制圧ユニットを殺るいい方法だ。
https://w.atwiki.jp/bemani2sp/pages/3402.html
GENRE TITLE ARTIST bpm notes CLEAR RATE HYPER HANDS UP Wing of Hearts USAO DJ Nanashi 187 916 84.8%(2019/10/15) 攻略・コメント 1バス交互主体で、鍵盤の密度がそこそこあるのに最初から最後まで皿絡みが多い -- 名無しさん (2018-11-18 14 18 49) 全体的に8分主体の譜面だけどキックが絡むところが最初以外ことごとく密度が高い。また何度もくる皿複合がかなりテクニカルな配置になっているので、ゲージを維持するのも難しい。とにかく速度に食らいつけるかが大事。 -- 名無しさん (2019-02-08 16 00 00) 名前 コメント
https://w.atwiki.jp/xbox360score/pages/1050.html
アガレスト戦記 ZERO Dawn of War 項目数:43 総ポイント:1000 難易度: ~865:★★☆☆☆(ノーマルモードの限界) ~1000:★★★☆☆ 前作と違い、全てオフラインで解除可能。 一部の実績と称号がエクストラモード(+真ED)でないと解除できないため、前作のクリアデータが無い場合、コンプには2周必要。 wikiのコンプルートの通りに行えば、好感度イベントに関連するCGや称号・実績は全て入手できる。 アガレスト戦記ZERO Wiki http //souls2.nm.land.to/agarest0/index.php ※1 現在、強化回数がリストの一番上のものしかカウントされないという不具合有。詳しくは後述。 ※2 武器強化中にフリーズ発生。素材作成用に強化5武器を大量に量産してる最中に起こったので、 強化・練成作業を行う際は、こまめなセーブを推奨。 1世代目クリア 1世代目をクリアしましょう。 50 2世代目クリア 2世代目をクリアしましょう。 100 俊足 目指せAGI50以上! 10 壁 目指せVIT50以上! 10 力持ち 目指せSTR50以上! 10 魔法使い 目指せINT50以上! 10 ギャンブラー 目指せLUK50以上! 10 捕獲成功 捕獲スキルでモンスターを捕獲してみよう。弱らせないと捕獲できません。 10 コンバート アイテムのコンバートを行ってみましょう。 5 オーバーキル! オーバーキルを狙ってみましょう。敵がアイテムをドロップします。 10 オーバーキル500回突破! オーバーキルを500回達成しましょう。 30 スペシャルアーツ スペシャルアーツを放ちましょう。 10 時を越えて 特殊なスペシャルアーツを発動してみましょう。 20 モンスター合成 モンスターを合成してみましょう。 10 モンスター合成100回突破! モンスター合成を100回行いましょう。 20 マリオネイト マリオネイトを作製してみましょう。 10 クラスチェンジ クラスチェンジをしましょう。クラスチェンジを行なうためにはあるアイテムが必要ですよ。 10 買い物好き 買い物を500回行いましょう。 15 やりくり上手 アイテムを1000回売却しましょう。 15 敵1万体撃破! 10000(1万)体の敵を撃破しましょう。 20 戦闘回数2500回突破! 戦闘回数の2500回突破を目指しましょう。 25 最大ダメージ1000万突破! 最大ダメージの10000000(1000万)突破を目指しましょう。 25 最大Hit数650突破! 最大Hit数の650突破を目指しましょう。 25 所持金2500万突破! 所持金の25000000(2500万)突破を目指しましょう。 20 所持EP2500万突破! 所持EPの25000000(2500万)突破を目指しましょう。 20 所持TP1万突破! 所持TPの10000(1万)突破を目指しましょう。 20 強化回数5000回突破! アイテムの強化を5000回行いましょう。 20 称号獲得 称号のチェックをお忘れなく。 5 獲得称号100突破! 称号を100個獲得しましょう。 40 L.O.A.Z 全ての称号の獲得を目指しましょう。 50 プロフィールコンプリート 全てのプロフィールをオープンしましょう。 20 魔物マニア モンスター図鑑を完成させましょう。 40 秘密の実績 True Ending True Endを迎えました。 100 ヒロインエンド ヒロイン一人の好感度が最高の状態で世代エンディングを迎えた。 30 ミスはつきもの おやじがミスった。 5 お好みの方を エリスの容姿を変更した。 10 海っていいよね! 海水浴イベントコンプです。 20 ダンジョンマスター 全ての隠しダンジョンをクリアした。 20 真実を掴む者 ダイジェストルートをクリアしました。 30 ローストチキン 巨大デシマルを倒した。 食べてはないよ 25 温泉っていいよね! 温泉イベントコンプです。 20 ルートマスター 最強の敵までたどり着いた。 25 隠しモンスター撃破! 隠しモンスター4種を撃破した。 20 前作のクリアデータがある場合、エクストラモードで開始することを推奨。強キャラのレオンハルトとエリスが序盤で仲間に加わる。 攻略wikiのコンプリートページにある「アイテム登録コンプ」を1周目に行うと、2周目以降に武器のコンプリートがし易くなる。 ●スペシャルアーツ 前作キャラが混じったスペシャルアーツだと解除できない。ZEROキャラのみで発動すること。 簡単なのはアリス(またはカル・ヴィナ)のEX1とガリオスのEX2など。 ●時を越えて エクストラモードで、アリスとエリスのEX3のスペシャルアーツを使う。 ●最大Hit数650突破! クラスチェンジをする、装備品を強化する、チキン系を装備するなどしてできるだけAPを上げ、戦闘でAPを最大(通常時の2倍)まで貯める。 キャラごとのスキルスロットにもよるが、(適当なスキルでブレイクさせてから)「アクセルレイヴ」「エクセキューション」「アースノヴァ」などを主に使用して連携を行えば解除できる。 ●ルートマスター エクストラモードで、真END後の界域境界(ZERO側)をクリアすると、ダイジェスト側の「界域外」に追加ボスらが出現する。 それらを倒していき、異界よりの使者(ヴァ=アルドゥク)をクリアした時点で解除。 ●ダンジョンマスター フリーインテンションで出現する「プロモントリオ岬」「オトール高原」「フィンスター平原」の 3つのダンジョン内全てのポイントを探索した時点で解除。 ●お好みの方を エクストラモードで、真END後の界域境界(ZERO側)をクリアすると、ルクレリアの辺境地でエリスの容姿が変更できるようになる。 ●隠しモンスター撃破! モンスター図鑑の一番下に記録される、ヴェパル、ジャターユ、サンドワーム、ベラドンナを撃破すると解除。 出現場所はwikiを参照。出現確率はやや低め。 ●強化回数の称号や実績について バグにより、各種所持品リストの一番上のアイテム以外の強化回数がカウントされません。 強化したいアイテムを手動整頓なりで一番上にし、強化しましょう。 装備品が優先的に上に来るようになっているので、全員の装備は外しておきましょう 称号や実績目当ての場合、一番上のアイテムを全て強化した後、二番目のアイテムが一番上になるので、一度に数種類のアイテムを大量に用意しておいた方が、効率的に開放出来ます ちなみに実績の開放までに必要なアイテムの数は1250個≒13種類×99個で、全て100G装備でまかなった場合、必要EPは37500です 前述のようにフリーズ報告があるため、こまめにセーブするのが良いです。 ●オート戦闘による放置稼ぎ 前作と同じく、オート戦闘モードの連射パット放置が有効。 オート戦闘モードを行うためには、序盤のストーリーをある程度進行させる必要がある。 今作はターン数制限もないので気軽に行える。 AIはアイテムを使用しない、過度の追撃をするなどの欠点があるので使うときは注意。 リザレクトやヒールをセットしておくと意外と使ってくれる。 BP(個人PP)、経験値、スキル熟練度、EP、TP、敵撃破総数、戦闘回数などを稼ぐことができる。 特に一定の戦闘回数と敵撃破の称号特典である「阿修羅」「カウノダキ」「アギト」「ヘブンズキル」はかなり強力。 ●ボス戦のセオリー 前作と同じく、ボス戦ではSPやAPを貯め、連携でEXスキルを一気に使用するのがセオリーとなっている。 SPを貯めるコツは次のとおり 数人をわざと囮にして敵に倒させ、すぐに蘇生させる(命のカケラやリザレクトを使用)。 「ヒール」「リフレッシュ」「癒し草」など、低APのスキルや道具を仲間内で使用する。 ルーティエ、プラム(DLCキャラ)のEXスキル2を使用する。 また、ウィルパワーの「解放」や「心滅」を所持するキャラクターは、わざと瀕死状態にさせておくことで攻撃力が増大する。 終盤になるほど、このセオリー通りに戦う場面が多くなる。